A downloadable game

Buy Now$1.99 USD or more

Light Cycles gets even better, now with up to 4 players (with user port joystick adapter) and up to 4 bots!  PAL/NTSC compatible.  Works on real hardware, emulator or "THEC64"

Several versions provided, the "Exomized" version is compressed and recommended.  The uncompressed version is also available.  The D64 image contains the Exomized version.

Updated 13 days ago
Published 15 days ago
StatusIn development
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorJess
GenreAction

Purchase

Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

lc64 deluxe 1.0 exomized.prg 9.6 kB
lc64 deluxe 1.0.prg 40 kB
LC64 Deluxe v1.0.d64 170 kB

Development log

Comments

Log in with itch.io to leave a comment.

Hi Jess, This game was pretty cool. I  liked being able to play it with you while I was at VCFMW.   I especially liked the way that the cycles get more aggressive depending on distance. I was impressed.    I showed it to Melodie and she thought it was cool. So we're going to include us playing it along with your information in our video. So be sure to check it out on our YouTube channel whenever we     get it on there.    I hope you had a safe journey back home! Cheers, Seth

(+1)

Nice game! Many thanks! We will review this in an upcoming ZZAP! 64 edition. Please contact me for coverdisk demos (would like to host a future demo of your game on our coverdisk) - jazzcat64@gmail.com

Thanks for your feedback!  I'll email you

(+1)

Nice game!

Thanks for checking it out!

(1 edit) (+1)

Nice improved version of this game! Thanks, for integrating the suggested 4-player mode, really a nice thing. So far, i have only played the game against the computers, but on the next weekend, i will play it with some human friends. The possibility, to choose a 4-player-mode (no matter if played against humans or cpu's) is definitely great. Nice work!

Two suggestions/questions i also have. I noticed something, while playing against three cpu's, when you don't have much space on the play-field. It's the following. If you want to turn really tightly, it doesn't always work out, as you want (even though I'm a good player). The turn is sometimes too big (if you steer to slowly) then the line is not directly next to the old line, or the player-sprite sometimes doesn't react at all (if you steer too quickly). The game seems to be a bit too precise with the timing here in tight turns, so it's not easy, to always pull off tight turns correctly, although you'll need them more often in the gameplay (especially with more than two players on the field). I compared this with some other Tron-like games on the C64 and there are some, in which this is not a problem. Therefore i wanted to ask, if something could be improved a bit, in this point with the turns?

Second thing i wanted to mention. The music, that plays in the game-menue, is not really nice (sorry to have to say it like that, but it's a bit of a pain in the ears *lol*). I really don't mean it in a bad way, I'm just being honest, about this music. Maybe it could be changed a bit, in a possible later v1.1 version? One suggestion, that came to my mind here. On the CSDB, for example, are a number of good musicians (such as Nordischsound, Linus, Jammer, Lman etc.) who have all made good game-music on the C64 in the past. Maybe one of them could be asked, if he would like to contribute a short melody to a new game? Just a suggestion of course and I could also understand, if you would rather do everything yourself in the game, also the music. But this idea came to my mind and I thought, I'd give it a go and mention it at least.

Best regards and go on, making games for the C64, especially if they are party-games that can be played by four people at the same time. I love this, because this mode always gives the most fun, when friends are there.

(+1)

Thanks for the detailed feedback!  Improving the music is indeed on my list of improvements for a next version.  I feel like the controls are part of the challenge of the game, learning the right timing to make tight turns.  At higher gameplay speeds, the player must be very precise...

Okay, understand how you mean it with the learning-effect. I will play the game more often in next time, then i will see, if it works out, for constantly making correct tight turns in the gameplay, when i need them. Best regards.

(+1)

I will  review the control code, it may not be handling joystick diagonals in the best way.